Vice Berserker
DARK 4

Vice Berserker

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 2647




If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 53

Vice Berserker — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Vice Berserker is a Level 4 DARK Fiend body whose value comes from being a Synchro material: its graveyard trigger deals 2000 damage to the Synchro Summoner and gives the Synchro Monster 2000 ATK until the End Phase. The 1000 ATK earns nothing, and the effect only pays off when it is actually used as Synchro material, so the score rests on material utility, deck presence and cheap deckbuilding. The 23-deck sample across six archetypes confirms it is a live, consistently played piece, but no combo data shows it converting into a board, so combo conversion stays low.

Axis scores

Axis Score Evidence
Accessibility 45 It appears in 23 recent decks at 1.48 copies on average, but no searcher or starter route is in the evidence and it only reaches the graveyard through a Synchro Summon (inferred; deck counts are observed).
Combo & Conversion 30 The text adds 2000 damage and 2000 ATK only after it is used as Synchro material, with no evidenced board-building follow-up (inferred from text; no combo examples supplied).
Resource Economy 25 It is a single body that goes to the graveyard with no draw, search, or recursion, so it provides no card advantage (verified from text).
Effect & Interaction 10 It has no negation, removal, or hand-trap effect and gives no opponent interaction (verified from text).
Material Utility 55 A Level 4 DARK Fiend is a generic Synchro material, and its graveyard effect still works from the graveyard after being used as material, while the body remains a material even if its effect is negated (inferred from text and deck use).
Resilience & Flexibility 40 Its graveyard effect is a one-shot trigger that a graveyard-effect negation can stop, with no redundancy or multi-zone function (inferred from text).
Deck-Building Efficiency 80 Its one to three copies per deck cost little, with no garnet or self-lock restriction, and it appears in six archetypes (observed from decks; no lock in text).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Utility (role blend). Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 DARK Fiend is a generic Synchro material that fits many Synchro routes
  • Graveyard trigger deals 2000 damage to the Synchro Summoner
  • Gives the Synchro Monster 2000 ATK until the End Phase
  • Cheap to run: 1 to 3 copies, no garnet or lock restriction
  • Appears across six archetypes (Shark, Resonator, Greed, Majestic, Archfiend, and one unlabeled home)

Weaknesses

  • Effect triggers only when it is sent to the graveyard as Synchro material
  • No search, draw, recursion, or interaction of its own
  • 1000 ATK body has no board presence
  • Graveyard trigger is a one-shot that graveyard-effect negation can stop

Counters / choke points

  • Graveyard-effect negation can stop the damage and ATK trigger (inferred from text; no counter data supplied)
  • Opponent may simply not Synchro Summon, so the card never reaches the graveyard as material (inferred from text)

Best use

Level 4 DARK Synchro material body with a graveyard damage and ATK trigger. Decks: Shark, Resonator, Greed. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 DARK Fiend, 1000 ATK / 1000 DEF effect monster (card text); Graveyard trigger on Synchro material: 2000 damage to the Synchro Summoner and 2000 ATK to the Synchro Monster until the End Phase (card text)
  • Observed: Appears in 23 recent decks, 1.48 copies on average, 6 distinct archetypes (decks_evidence); Top partners include Flare Resonator and Dark Resonator at 56.5% co-occurrence (decks_evidence)
  • Inferred: Accessible mainly through Synchro Summon routes, with no searcher listed (text plus absence of searcher evidence); Score treats the card as a generic Synchro material body rather than a standalone threat (rubric role call)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the Synchro material timing











https://metaduelist.com/
Top